
Knighted Myr
#17Artifact Creature — Myr Knight
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
"This one fights like a leonin!" —Jor Kadeen
2/2
Legalities
standardpioneermodernlegacyvintagepaupercommanderbrawl
Rulings (2)
- 2021-06-18 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
- 2021-06-18 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
- Frame
- 2015
- Finish
- non foil
- Rarity
- common
- Border Color
- black