False Dawn

Apocalypse

False Dawn

#10

Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.

Legalities

standardpioneermodernlegacyvintagepaupercommanderbrawl
Rulings (2)
  • 2004-10-04 This card’s ability does not change the color of any permanents.
  • 2004-10-04 This card’s ability does not change any lands into Plains.
Frame
1997
Finish
foil
Rarity
rare
Border Color
black
compendex — community TCG catalog