Distract the Guards

Assassin's Creed

Distract the Guards

#3

Sorcery

Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Human Rogue creature tokens.

The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.

Legalities

standardpioneermodernlegacyvintagepaupercommanderbrawl
Rulings (1)
  • 2024-07-05 Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
Frame
2015
Finish
non foil
Rarity
uncommon
Promo Types
universesbeyond
Border Color
black
compendex — community TCG catalog