
Collective Defiance
#21Sorcery
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
Legalities
standardpioneermodernlegacyvintagepaupercommanderbrawl
Rulings (7)
- 2016-07-13 If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
- 2016-07-13 You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
- 2016-07-13 Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
- 2016-07-13 If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
- 2016-07-13 Additional costs don’t affect a spell’s mana value.
- 2016-07-13 You can’t choose any one mode multiple times.
- 2016-07-13 If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
- Frame
- 2015
- Finish
- foil
- Rarity
- rare
- Promo Types
- boosterfun
- Border Color
- borderless
- Frame Effects
- showcase