
Council's Judgment
#11Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Legalities
standardpioneermodernlegacyvintagepaupercommanderbrawl
Rulings (6)
- 2020-08-07 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 2020-08-07 None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
- 2020-08-07 Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.
- 2020-08-07 Each player must vote for one of the candidate permanents. They can't abstain.
- 2020-08-07 In the unusual case that no permanents have any votes, nothing is exiled.
- 2020-08-07 Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
- Frame
- 2015
- Finish
- foil
- Rarity
- rare
- Border Color
- black