Cytoplast Manipulator

Teenage Mutant Ninja Turtles Source Material

Cytoplast Manipulator

#5

Creature — Human Wizard Mutant

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) , : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.

0/0

Legalities

standardpioneermodernlegacyvintagepaupercommanderbrawl
Rulings (2)
  • 2006-05-01 The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
  • 2006-05-01 If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.
Frame
2015
Finish
foil
Rarity
mythic
Full Art
Yes
Promo Types
sourcematerial, universesbeyond
Border Color
borderless
Frame Effects
inverted
compendex — community TCG catalog