Avatar's Wrath

Avatar: The Last Airbender

Avatar's Wrath

#12

Sorcery

Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hands. Exile Avatar's Wrath.

Legalities

standardpioneermodernlegacyvintagepaupercommanderbrawl
Rulings (5)
  • 2025-10-02 Lands exiled this way cannot be played from exile. (Lands that were animated by earthbend will be returned to the battlefield tapped when they're exiled.)
  • 2025-10-02 If the spell you cast has in its mana cost, you must choose 0 as the value of X.
  • 2025-10-02 Tokens exiled this way will cease to exist and cannot be cast.
  • 2025-10-02 Since you are using an alternative cost to cast a spell from exile this way, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • 2025-10-02 To airbend one or more permanents and/or spells means to exile each of those objects. For each card exiled this way, for as long as it's exiled, its owner may cast it from exile by paying rather than paying its mana cost.
Frame
2015
Finish
non foil
Rarity
rare
Promo Types
universesbeyond
Border Color
black
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